Weekly Stats 2025/04/24 – 2025/04/30 (S7)
Past dataWeekly win rate distribution, winners/losers, and ban rate rankings. Data period: 2025/04/24 00:00 - 2025/04/30 23:59
Win Rate Distribution (All Bands)
Winners / Losers (<3500 band)
Baseline = this band's pick-weighted average win rate (50.0%) (not necessarily 50%, since some matches cross bands). Above the baseline counts as a winner, below as a loser.
Winners / Losers Top 10 (<3500 band)
Winners Top 10
- 1
GOURAI-KAIPresence: 24.38%Win rate: 52.8%Pick rate: 12.8% - 2
XiaolingPresence: 13.11%Win rate: 53.5%Pick rate: 5.5% - 3
BetaPresence: 9.30%Win rate: 53.5%Pick rate: 3.9% - 4
CygnusPresence: 8.57%Win rate: 53.7%Pick rate: 3.4% - 5
DeucalionPresence: 7.37%Win rate: 54.7%Pick rate: 2.3% - 6
AlizPresence: 6.55%Win rate: 56.4%Pick rate: 1.5% - 7
DarkstarPresence: 5.85%Win rate: 53.9%Pick rate: 2.2% - 8
ValkiaPresence: 5.13%Win rate: 52.9%Pick rate: 2.6% - 9
SkysaberPresence: 4.99%Win rate: 52.1%Pick rate: 3.5% - 10
XVIIIPresence: 4.87%Win rate: 54.2%Pick rate: 1.7%
Losers Top 10
- 1
RhineContribution: 19.08%Win rate: 46.7%Pick rate: 8.4% - 2
EtherContribution: 12.07%Win rate: 48.2%Pick rate: 9.7% - 3
KazeContribution: 10.00%Win rate: 44.8%Pick rate: 2.8% - 4
QiuyuContribution: 8.65%Win rate: 43.0%Pick rate: 1.8% - 5
ShadowContribution: 7.07%Win rate: 45.1%Pick rate: 2.1% - 6
AngelisContribution: 6.41%Win rate: 47.0%Pick rate: 3.1% - 7
ElfinContribution: 5.62%Win rate: 43.7%Pick rate: 1.3% - 8
CavalryContribution: 4.23%Win rate: 41.2%Pick rate: 0.7% - 9
SeraphContribution: 3.40%Win rate: 46.2%Pick rate: 1.3% - 10
SnowowlContribution: 3.37%Win rate: 45.1%Pick rate: 1.0%
Presence/contribution = the share of the band's total win (or loss) margin attributable to that character. Win margin is proportional to pick rate × (win rate − baseline win rate).
Ban Rate Ranking Top 10 (<3500 band)
- 1
RhineBan rate: 60.3%Win rate: 46.7%Pick rate: 8.4% - 2
RotaBan rate: 55.0%Win rate: 49.6%Pick rate: 3.6% - 3
IvaBan rate: 41.8%Win rate: 46.6%Pick rate: 1.3% - 4
ValkiaBan rate: 40.1%Win rate: 52.9%Pick rate: 2.6% - 5
GOURAI-KAIBan rate: 38.2%Win rate: 52.8%Pick rate: 12.8% - 6
EtherBan rate: 36.8%Win rate: 48.2%Pick rate: 9.7% - 7
XiaolingBan rate: 35.4%Win rate: 53.5%Pick rate: 5.5% - 8
DarkstarBan rate: 33.8%Win rate: 53.9%Pick rate: 2.2% - 9
CygnusBan rate: 33.6%Win rate: 53.7%Pick rate: 3.4% - 10
HibikiBan rate: 33.0%Win rate: 46.8%Pick rate: 1.1%
Ban rate = the conditional probability of being banned when in hand (official definition).
Ban Rate Distribution (<3500 band)
Win Rate Distribution (<3500 band)
Winners / Losers (3500–6000 band)
Baseline = this band's pick-weighted average win rate (49.7%) (not necessarily 50%, since some matches cross bands). Above the baseline counts as a winner, below as a loser.
Winners / Losers Top 10 (3500–6000 band)
Winners Top 10
- 1
GOURAI-KAIPresence: 17.38%Win rate: 51.7%Pick rate: 11.2% - 2
XiaolingPresence: 14.47%Win rate: 54.3%Pick rate: 4.0% - 3
CherubPresence: 11.32%Win rate: 54.2%Pick rate: 3.2% - 4
AlizPresence: 9.44%Win rate: 54.5%Pick rate: 2.5% - 5
ValkiaPresence: 8.58%Win rate: 53.9%Pick rate: 2.6% - 6
XVIIIPresence: 6.39%Win rate: 53.4%Pick rate: 2.2% - 7
HikariPresence: 4.29%Win rate: 52.2%Pick rate: 2.2% - 8
ConvallariaPresence: 3.77%Win rate: 53.7%Pick rate: 1.2% - 9
RasielPresence: 3.67%Win rate: 53.3%Pick rate: 1.3% - 10
GriffinPresence: 3.63%Win rate: 53.9%Pick rate: 1.1%
Losers Top 10
- 1
HibikiContribution: 10.77%Win rate: 44.1%Pick rate: 2.4% - 2
AngelisContribution: 9.37%Win rate: 43.2%Pick rate: 1.8% - 3
RhineContribution: 9.11%Win rate: 47.5%Pick rate: 5.1% - 4
EtherContribution: 8.62%Win rate: 48.5%Pick rate: 8.7% - 5
KazeContribution: 7.77%Win rate: 44.6%Pick rate: 1.9% - 6
IvaContribution: 7.76%Win rate: 45.1%Pick rate: 2.1% - 7
AidaContribution: 6.67%Win rate: 44.5%Pick rate: 1.6% - 8
CygnusContribution: 6.50%Win rate: 46.6%Pick rate: 2.6% - 9
EmikaContribution: 6.07%Win rate: 47.2%Pick rate: 3.0% - 10
YammynContribution: 5.15%Win rate: 45.7%Pick rate: 1.6%
Presence/contribution = the share of the band's total win (or loss) margin attributable to that character. Win margin is proportional to pick rate × (win rate − baseline win rate).
Ban Rate Ranking Top 10 (3500–6000 band)
- 1
RhineBan rate: 56.3%Win rate: 47.5%Pick rate: 5.1% - 2
RotaBan rate: 47.3%Win rate: 51.0%Pick rate: 3.6% - 3
IvaBan rate: 41.7%Win rate: 45.1%Pick rate: 2.1% - 4
SharpBan rate: 37.0%Win rate: 50.8%Pick rate: 2.0% - 5
ValkiaBan rate: 34.7%Win rate: 53.9%Pick rate: 2.6% - 6
EtherBan rate: 34.4%Win rate: 48.5%Pick rate: 8.7% - 7
XiaolingBan rate: 33.5%Win rate: 54.3%Pick rate: 4.0% - 8
GriffinBan rate: 33.3%Win rate: 53.9%Pick rate: 1.1% - 9
HibikiBan rate: 30.8%Win rate: 44.1%Pick rate: 2.4% - 10
ShadowBan rate: 29.4%Win rate: 50.9%Pick rate: 1.1%
Ban rate = the conditional probability of being banned when in hand (official definition).
Ban Rate Distribution (3500–6000 band)
Win Rate Distribution (3500–6000 band)
Winners / Losers (6000–8000 band)
Baseline = this band's pick-weighted average win rate (50.1%) (not necessarily 50%, since some matches cross bands). Above the baseline counts as a winner, below as a loser.
Winners / Losers Top 10 (6000–8000 band)
Winners Top 10
- 1
ValkiaPresence: 16.38%Win rate: 54.2%Pick rate: 3.2% - 2
XiaolingPresence: 13.20%Win rate: 53.3%Pick rate: 3.3% - 3
CherubPresence: 8.85%Win rate: 51.7%Pick rate: 4.4% - 4
AlizPresence: 8.82%Win rate: 52.0%Pick rate: 3.7% - 5
QiuyuPresence: 6.89%Win rate: 53.0%Pick rate: 1.9% - 6
GOURAI-KAIPresence: 6.77%Win rate: 50.5%Pick rate: 13.0% - 7
ConvallariaPresence: 6.31%Win rate: 52.5%Pick rate: 2.1% - 8
GriffinPresence: 4.69%Win rate: 52.3%Pick rate: 1.7% - 9
RotaPresence: 4.48%Win rate: 50.9%Pick rate: 4.4% - 10
SeraphPresence: 3.71%Win rate: 53.4%Pick rate: 0.9%
Losers Top 10
- 1
EtherContribution: 24.11%Win rate: 48.3%Pick rate: 10.9% - 2
HibikiContribution: 12.23%Win rate: 45.8%Pick rate: 2.3% - 3
AngelisContribution: 11.45%Win rate: 43.5%Pick rate: 1.4% - 4
RhineContribution: 8.91%Win rate: 48.8%Pick rate: 5.6% - 5
DeucalionContribution: 7.23%Win rate: 46.2%Pick rate: 1.5% - 6
IvaContribution: 7.09%Win rate: 47.6%Pick rate: 2.3% - 7
BetaContribution: 6.68%Win rate: 48.5%Pick rate: 3.4% - 8
CygnusContribution: 4.00%Win rate: 47.4%Pick rate: 1.2% - 9
KazeContribution: 4.00%Win rate: 47.4%Pick rate: 1.2% - 10
QingniContribution: 3.57%Win rate: 42.9%Pick rate: 0.4%
Presence/contribution = the share of the band's total win (or loss) margin attributable to that character. Win margin is proportional to pick rate × (win rate − baseline win rate).
Ban Rate Ranking Top 10 (6000–8000 band)
- 1
SharpBan rate: 59.5%Win rate: 50.9%Pick rate: 2.2% - 2
IvaBan rate: 49.3%Win rate: 47.6%Pick rate: 2.3% - 3
RotaBan rate: 39.6%Win rate: 50.9%Pick rate: 4.4% - 4
GriffinBan rate: 39.2%Win rate: 52.3%Pick rate: 1.7% - 5
RhineBan rate: 38.2%Win rate: 48.8%Pick rate: 5.6% - 6
SnowowlBan rate: 38.0%Win rate: 50.6%Pick rate: 0.2% - 7
SeraphBan rate: 37.1%Win rate: 53.4%Pick rate: 0.9% - 8
XiaolingBan rate: 34.0%Win rate: 53.3%Pick rate: 3.3% - 9
ValkiaBan rate: 33.2%Win rate: 54.2%Pick rate: 3.2% - 10
EtherBan rate: 29.9%Win rate: 48.3%Pick rate: 10.9%
Ban rate = the conditional probability of being banned when in hand (official definition).
Ban Rate Distribution (6000–8000 band)
Win Rate Distribution (6000–8000 band)
Winners / Losers (8000+ band)
Baseline = this band's pick-weighted average win rate (53.8%) (not necessarily 50%, since some matches cross bands). Above the baseline counts as a winner, below as a loser.
Winners / Losers Top 10 (8000+ band)
Winners Top 10
- 1
EtherPresence: 17.48%Win rate: 55.7%Pick rate: 11.9% - 2
GriffinPresence: 14.09%Win rate: 61.1%Pick rate: 2.5% - 3
CygnusPresence: 10.16%Win rate: 63.2%Pick rate: 1.4% - 4
SharpPresence: 9.39%Win rate: 56.5%Pick rate: 4.5% - 5
SeraphPresence: 8.34%Win rate: 62.8%Pick rate: 1.2% - 6
AidaPresence: 7.62%Win rate: 58.5%Pick rate: 2.1% - 7
SnowowlPresence: 7.29%Win rate: 67.3%Pick rate: 0.7% - 8
IvaPresence: 6.27%Win rate: 56.6%Pick rate: 2.9% - 9
AngelisPresence: 4.86%Win rate: 57.5%Pick rate: 1.7% - 10
RotaPresence: 3.92%Win rate: 54.9%Pick rate: 4.6%
Losers Top 10
- 1
RhineContribution: 13.32%Win rate: 50.2%Pick rate: 4.8% - 2
CherubContribution: 9.17%Win rate: 50.4%Pick rate: 3.5% - 3
EmikaContribution: 7.63%Win rate: 49.3%Pick rate: 2.2% - 4
XiaolingContribution: 7.13%Win rate: 50.1%Pick rate: 2.5% - 5
SkysaberContribution: 6.90%Win rate: 51.0%Pick rate: 3.2% - 6
ValkiaContribution: 6.47%Win rate: 51.4%Pick rate: 3.5% - 7
BetaContribution: 6.29%Win rate: 48.7%Pick rate: 1.6% - 8
FfreedoContribution: 6.25%Win rate: 45.7%Pick rate: 1.0% - 9
RasielContribution: 4.99%Win rate: 51.4%Pick rate: 2.7% - 10
ConvallariaContribution: 4.19%Win rate: 50.4%Pick rate: 1.6%
Presence/contribution = the share of the band's total win (or loss) margin attributable to that character. Win margin is proportional to pick rate × (win rate − baseline win rate).
Ban Rate Ranking Top 10 (8000+ band)
- 1
SharpBan rate: 57.0%Win rate: 56.5%Pick rate: 4.5% - 2
SeraphBan rate: 56.1%Win rate: 62.8%Pick rate: 1.2% - 3
GriffinBan rate: 46.2%Win rate: 61.1%Pick rate: 2.5% - 4
IvaBan rate: 45.4%Win rate: 56.6%Pick rate: 2.9% - 5
YammynBan rate: 42.2%Win rate: 55.1%Pick rate: 0.9% - 6
SnowowlBan rate: 41.2%Win rate: 67.3%Pick rate: 0.7% - 7
ShadowBan rate: 35.7%Win rate: 56.4%Pick rate: 0.7% - 8
OrchidBan rate: 34.5%Win rate: 57.4%Pick rate: 0.4% - 9
RolandBan rate: 34.1%Win rate: 51.6%Pick rate: 1.4% - 10
ScorpionBan rate: 32.9%Win rate: 54.6%Pick rate: 3.2%
Ban rate = the conditional probability of being banned when in hand (official definition).



